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Flash GAMM!

Program

Sessions streams:
Technology & Development
Mobile & Social
Indie Development
Art & Animation
Useful Stuff

Special events:
Game-lynch
Blitz-sessions
Speed Game Dating
Discussion Panels
Business-meetings

Schedule: download! (pdf, 630 Kb)

Speakers:

TECHNOLOGY & DEVELOPMENT
“Changing the game”

Description: From Stage3D development on the desktop with Flash Player, to cross-platform mobile development with Adobe AIR, Adobe is shaping Flash to be the console of the web. Do you know about Stage3D (for GPU acceleration) and the frameworks supported by Adobe for game development? Have you heard about Project Monocle? Which will revolutionize the way developers profile Flash content. Have you seen the Epic Unreal engine run in Flash? Join Thibault in this session to learn more about the projects the Gaming team at Adobe is working on.

About Speaker:
Thibault Imbert is a Sr. Product Manager on the Flash Runtime team focused on graphics, ActionScript and the next-generation profiling tool for Flash Player and AIR. He recently wrote a book on the Starling framework (2D on the GPU with Stage3D). Thibault likes listening to funky music and cooking macaroons. Most of his experiments are available on his blog, ByteArray.org.

Email Thibault
Presentation: Download
Video: Watch on YouTube

“Unity Flash – the tool to make your Flash 3D”

Description: The popular multiplatform game engine deploys to Flash now. How does it work, what does it support and how much does it cost – Unity answers all the questions.

About Speaker:
Oleg Pridiuk has been breaking mobiles in Unity since Unity iPhone 1.0.1 and grew up to a default goto person for everything mobile. He is using his technical skills along with an irresistible charm and charisma to advocate Eastern Europe of Unity and vice versa.

Email Oleg
Presentation: Download
Video: Watch on YouTube

“Making games for Windows 8 and Windows Phone 8 using DirectX”

Description: The lecture reveals the peculiarities of Windows 8 and Windows Phone 8 in the course of games development, from integration opportunities to mixing DirectX code of C++ with XAML/С# elements.

About Speaker:
Sergey Baidachny has been involved in software development since 2000, occupying the position of Software Developer at Microsoft since 2006. He is a Microsoft Developer Evangelist, an author of a few books and a blogger: http://baydachnyy.com.

Email Sergey
Presentation: Download
Video: Watch on YouTube

“A million little triangles”

Description: 3D computer graphics have existed for decades, and these days are almost an accepted ability of any digital platform – from phone to tablet, laptop to desktop pc. Even with the vast amount of power in today’s generation of devices, there has always been some upper limit to work around, made all the more complex by the breadth of GPU processors in circulation. In the multi-platform world of today, consistency is the new holy grail – the ability to maintain a quality of performance across many different devices. In this session, Rob explores some of the tricks of the trade that can help release the 3D developer from their never-ending battle between performance and quality.

About Speaker:
Rob Bateman is an internationally renowned web developer and community leader who specializes in content for the Flash Platform, and has always held a particular fascination with 3D on the web. In 2007 he co-founded the Away3D engine and has been leading development for the last four years.

Email Rob
Presentation: Download
Video: Watch on YouTube

“AppSalute & Marmalade SDK: one game for all platforms within 6 minutes”

Description: The speaker will talk about the integration of AppSalute Game Creator and Marmalade SDK and give an example of creating a game project and its one-click export to all platforms using Marmalade SDK.

About Speaker:
As the team lead of Marmalade SDK Ivan Beliy works on the enchantments and advancement of its cross-platform tool set. He is keen in creating games for various platforms including iOS, mobile devices with JAVA ME and set-top boxes.

Email Ivan
About Speaker:
Eugene Boyarin is the Senior Producer at Absolutist, with 10 years experience in IT sphere. About two years ago he decided to make a radical turn in his carrier, switched to gaming and is cherishing the Framework as a child.

Email Eugene
Presentation: Download
Video: Watch on YouTube

“Squire – HTML5 myth buster”

Description: The lecture will uncover the HTML5 possibilities for mobile developers and bust the myths of its low productivity. You will also find the solutions to most optimization and productivity enhancement issues regarding HTML5 games on mobile platforms with free Squire framework.

About Speaker:
Alexander Norinchak – co-founder and CTO of True Token and Mystery Team development studio. Made his first steps in game industry in 2005 with creating Mystery CCG. Now True Token is also focused on porting games to HTML5 for mobile platforms.

Email Alexander
Presentation: Download
Video: Watch on YouTube

“Dark power: stable server architecture development”

Description: The session will touch upon the development of stable yet extensible server architecture, highlighting both successful and troublesome solutions and main pitfalls on the way to ensuring your game the grateful audience of many millions.

About speaker:
Maxim Pugachev is the Lead Programmer at IPONWEB with eight-years expertise in design and development of high-loaded applications. He is one of the creators of Yandex mail and SMS-voting software for Eurovision, and has designed online games with 2М+ total audience from scratch.

Email Maxim
Presentation: Download
Video: Watch on YouTube

MOBILE & SOCIAL
“Angry Birds: Behind The Scenes”

Description: How many times do you need to fail before you hit a successful title? What was the design focus behind the original Angry Birds title? What are the production ingredients for successfully crossing the finish line? In this presentation we talk about the challenges of realising a great idea and taking it from the prototyping phase to the AppStores and the web. The success story of Rovio from the original Angry Birds title all the way to Angry Birds Star Wars.

About speaker:
Anastasios Katopodis has been around since 2006. Worked for Digital Chocolate and Nokia MeeGo before landing a gig with Rovio. His career spans pretty much everything from Localisation to Production of games. Currently works as a Senior Producer for the games publishing department of Rovio after setting up production processes for Rovio’s social gaming studio and a pass from a few Birds projects on the web most notably Angry Birds Chrome and Angry Birds Friends. He loves playing a good game but most of all helping development teams releasing good games.

Email Anastasios
Presentation: Download
Video: Watch on YouTube

“Airport City: infinite flight”

Description: No teaching, no advices, no figures from other company’s reports. This presentation is going to be a sincere story of the development, launch and evolution of one of the most successful Game Insight projects.

About Speaker:
Maxim Donskikh has founded his own studio, Road 404. Now he is lead of publishing department in Game Insight.

Email Maxim
Presentation: Download
Video: Watch on YouTube

“Postmortem: The highs and lows of a social gaming start-up”

Description: Story about how Gramble came into life, how the business plan evolved when we learned more and more about the cross-platform challenges and what important lessons we learned about founding a new gaming network. This session is for everybody who likes to hear about the adventures of an online start-up. We will tell about our experience with issues anyone could run into, if you’re either a game developer, a technology company, a network or just curious about cross platform gaming!

About Speaker:
Martine Spaans started her career in online gaming almost 6 years ago and she quickly learned the magic formula behind a great game and developed a good understanding of gamers needs. She is now Chief Communications Officer at Gramble.com, the charity-focused cross-device social gaming network, where the player decides which charities get the donations.

Email Martine
Presentation: Download

“Making it to the 1%”

Description: Tens of thousands of apps are launched daily, all attempting to tap into this lucrative and growing market; yet relatively few find success. But ninety-nine percent of all mobile apps disappear sooner or later. So how do developers and studios get their app or game to become part of the valuable 1% category? In this session, Eyal Rabinovich, VP Marketing at MoMinis, will review some of the highly cost-effective tools available to publishers and developers that can be leveraged today, together with practical guidance, tips and best practices on where cross-promotion can be used and how.

About Speaker:
Eyal Rabinovich is a co-founder and VP marketing at MoMinis, a leading games publisher. Eyal’s commercial involvement in a variety of industries has provided him with an expanded market view, together with the ability to lead development from ide! ation and through to successful product launches, such as the PlayScape Service, the Ninja Chicken game (with 12 million downloads) and the creation of a wide games network of more than 27 million users.

Email Eyal
Presentation: Download
Video: Watch on YouTube

“Osada: 4 months from game concept to top 1 in VK”

Description: Maxim will share the experience of making a game which can reach top ratings, gain large audience and bring much money. Idea, concept, resource management, risk assessment, prototyping, launch and thorough metrics analysis – the speaker will describe the whole thought-out technological process and resume the key success features.

About Speaker:
Maxim Maximov is the Managing Partner of Rocket Jump. The boss of 90 level, he runs the business from above and sometimes drops from the clouds.

Email Maxim
Presentation: Download
Video: Watch on YouTube

“Platform@Mail.Ru statistics: doing the calculations for thousands of apps”

Description: Every second we log hundreds of thousands of events on the Platform – from API calls to microtransactions. Statistics is the key decision-making factor in our work.
My presentation will be devoted to the comprehensive approach to the Platform statistics analysis:
* Which app parameters and user activity we collect;
* Which app reports we analyse;
* What metrics system we use;
* What we do to cope with the load of data analysis system

About Speaker:
Roman Novikov joined Mail.Ru Group in 2009, and now manages one its most promising projects — Platform@Mail.Ru which includes API for Moi Mir apps a Mail, web-site API, social plug-ins and much more.

Email Roman
Presentation: Download
Video: Watch on YouTube

INDIE DEVELOPMENT
“1 billion gameplays: the true story”

Description: The analysis of the most popular titles over Spil Games network. Why some of them are played 100 thousand times, while others over billon times. Few pieces of advice to make your games better.

About Speaker:
Alex Nichiporchik manages innovative projects at Spil Games, playing games in his working and free time.

Email Alex
Presentation: Download
Video: Watch on YouTube

“Indie studio: from zero to hero”

Description: Just as you do, I dream about creating exciting and addicting games. Though great many developers cherish the same dream. And all of them face the same problems: starting points, first steps, success chances, users acquisition, monetization methods, etc. Three years in the industry helped me solved them, and I would like to share this experience. believe upon my word – the lack of budget, investor and publisher is not the reason to give up your dream.

About Speaker:
Alexander Titov – CTO and co-founder of Xenao Games, a developer and publisher of its own game projects. Alexander has significant experience of Flash development. He is an active member the Ukrainian Flash community and an adept of lean and customer development.

Email Alex
Presentation: Download
Video: Watch on YouTube

“Inventing interesting gameplay”

Description: Popular games may catch you for a long while. It depends on many factors, fascinating gameplay being the most significant. So, what makes gameplay fascinating? How is it created in top games and how you may reach it in yours?

About Speaker:
Denis Romanko is an indie developer, particularly known fo his blog xitri.com, devoted to flash games tips and tricks. He has been involved in web development since 2002.

Email Denis
Presentation: Open
Video: Watch on YouTube

“Indie evolution: From Flash to Mobile gaming”

Description: A case study of creating a successful flash game and bringing its mobile version to the AppStore top by example of Snail Bob. Indie experience first-hand: tips, tricks and pitfalls.

About Speaker:
Andrey Kovalishin is an indie developer from Bryansk. Together with his friend, a famous art designer Maxim Yurchenko, he founded Hunter Hamster. The studio has released Snail Bob, a popular flash title (Best Indie Game award at Flash GAMM Kyiv 2010) and its succesful mobile version.

Email Andrey
Presentation: Download
Video: Watch on YouTube

“Passive income from indie flash games”

Description: Is there an opportunity for indie flash game developers to receive steady income without spending extra time? We are going to share our expertise in self-sponsorship and other non-standard monetization approaches.

About Speaker:
Alexey Davydov has been an independent flash games developer since 2008, and the director of his own studio and Flazm.com since 2010.

Email Alexey
Presentation: Download
Video: Watch on YouTube

ART & ANIMATION
“World Animation Market: Appearance Strategy”

Description: What are the rules of the European animation market and how can a studio appear there? What makes a product interesting and appealing for the European audience? Pavel Muntyan, the head of Toonbox animation studio, is going to answer these questions.

About Speaker:
Pavel Muntyan manages Toonbox animation studio. Who else can observe graphics and animation if not the head of a leading Russian stidios which enjoys the trust of Microsoft, Mr. Freeman and state bodies?

Email Pavel
Presentation: Download
Video: Watch on YouTube

“Creating Flash cartoons”

Description: Making Flash cartoons is an interesting but complicated process which suppose both technical and creative challenges: game idea, scenario, characters design, making animation libraries, scene selection, draft sound recording, animatics and backgrounds creation, framing, animation, visual effects, etc. We will talk about all these development stages, team management and shoals you may encount while making a successful movie.

About Speaker:
In 2003 Vladimir Lykov and Alexander Kolesnik founded ToonGuru, animation studio, which cartoons were broadcasted on CTC, RTR-Russia and Comedy Central USA. Vladimir also provided conslting services and created cartoons for popular brands like Amedia, Blend-a-Med, Gillette, Pampers, etc.

Email Vladimir
Presentation: Download
Video: Watch on YouTube

“Tips and tricks of flash game art”

Description: The session is devoted to creation smooth art that meets all game requirements – gameplay, UI, etc. Learn to set tasks for artists, designers and animators for the joint work to be productive and fascinating.

About Speaker:
Ekaterina Belyayeva is the founder and the Art Director of Animuba, a studio making games, animated greeting cards and other internet projects. 8-years expertise in sounding and creating characters and backgrounds.

Email Ekaterina
Video: Watch on YouTube

“Flash animation – little secrets known to everyone!”

Description: Sergey Maximovich will share a few tips on flash animation, unveiling its secrets. They seem be be well-known, but yet practice makes perfect.

About Speaker:
Sergey Maximovich – free-lancer, flash animator. Since 1975 he has been working for Kievnauchfilm fiction animation studio and has taken part in creation of over 100 cartoons, including Adventures of Captain Vrungel series.

Email Sergey
Video: Watch on YouTube

“Fine mobile art: completing the jigsaw”

Description: Smooth mobile art is like a jigsaw with small puzzle pieces. Is there a success pattern or a lucky chance? What attracts users’ attention and allows artists to keep it? Is it all fair in this aim and what the limits you face creating game graphics?

About Speaker:
Olga Cherkashina – the Art Director of Dynamic Pixels – has been involved in mobile games development for over 8 years and still finds it interesting. At least because this dynamic industry always provides the issues to think of and discuss.

Email Olga
Presentation: Download
Video: Watch on YouTube

“Secrets of enchanted graphics from Rocket Jump”

Description: Excellent graphic design is the prominent feature of our games. We pay special attention to visual part of the game and are willing to share our practice and tell you about the creation of sprite graphics. We will touch upon all the aspects from concept and animation to its integration into the game.
The lecture will cover technical details and ways to optimize graphic content, available tools and peculiarities of creation various types of objects, characters and game locations. The session is based on Osada! development experience.

About Speaker:
Alexey Anikutin is the CTO at Rocket Jump, and has taken part in the development of such projects as Korolevstvo, Criminal Empire and Osada!.

Email Alexey

About Speaker:
Konstantin Mitrofanov is the CEO and the Senior Producer at Rocket Jump. He managed the development of Korolevstvo and Osada! projects of the company. He likes creating high-class games and considers graphic design essential, paying special attention to the art department operation management and optimization.

Email Konstantin
Presentation: Download
Siege style guide: Download
Video: Watch on YouTube

USEFUL STUFF
“How I stopped interfering in people’s work”

Description: My previous session in Moscow gathered a lot of feedback. The topic of efficient organization appeared to be in demand. Having started to improve our company, we saw that agile-practices help to relieve the symptoms, but the real causes of the problems relating to the efficiency, motivation and responsibility lie deeper. That’s what we will discuss. Openly and with life examples, as always.

About Speaker:
Anton Volkov — CTO at AlternativaPlatform and the father of the Alternativa3D Flash engine. Hi is also producer of one of the most successful Flash MMO-games Tanki Online and just a cool dude.

Email Anton
Presentation: Download
Video: Watch on YouTube

“Atmosphere of success”

Description: The way to success is a long and thorny path. Can your game cover it quicker than that of your competitors? Dmitry Kuzmenko, the CEO of Strategic Music, will tell you about making your game desired with the help of quality sound, vivid music and cool voiceover.

About Speaker:
Dmitry Kuzmenko graduated from the University of Humanities and Social Sciences in Saint Petersburg, Russia with a degree in Sound Direction. He founded Strategic Music in 2003, and has since been working on music and sound design for computer games.

Email Dmitry
Presentation: Download
Video: Watch on YouTube

“Motivation. Attention to the game.”

Description: What is source of motivation? What is attention? Is game development motivated by making a game for oneself or investigate the technology? Which games are played and how motivation is stimulated?

About Speaker:
Since 2004 Pavel Arapov has combined game development and student life, has got 2 diplomas and created IcedLand.ru MMORPG. Having founded GEXSoft, he is now working over his thesis on web 3.0 in France. In his idle time Pavel plays xBox and torments his students with HTML5 projects.

Email Pavel
Presentation: Download
Video: Watch on YouTube

“How a Game Can Be Protected?”

Description: Intellectual property rights in games: Russian practice. The harsh reality is that Russian law does not protect the ideas unless they obtain their realization in any form subject to copyright protection. Game title can be protected (brand name, commercial name, trademark), computer program is also subject to worldwide copyright by the current international law.
Ways to protect the game:
- game scenario;
- character design – all rights reserved by developer.

About Speaker:
Svetlana Korabel is a high-class lawyer and the Director of her own legal agency US KOGENS. As the result of her 11 years work JUS KOGENS has become one of the leading agencies on the market, while Svetlana was nominated for Personality 2011 award in the legal sphere in Yekaterinburg. She shares her expertise in IT law easily and interestingly and likes to travel. A trip from Yekaterinburg to Kyiv? No problem!

Email Svetlana
Presentation: Download
Video: Watch on YouTube

DISCUSSION PANEL #1

Video: Watch on YouTube

“Key game metrics and and effective resource management”

Moderator:

Petr Haritonov — Managing partner MIMIMI

Email Petr

Discussion participants:

Anton Krasnyy, CEO Murka

Ilya Flaks, is the CEO of ImmoGames and co-owner of a few IT companies. For over 10 years Ilya has been working in IT sphere and games industry in particular.

Andrey Fadeyev, founder and CEO of Progestar, has been working in IT sphere for over a decade.

Maxim Maximov is the Managing Partner of Rocket Jump. The boss of 90 level, he runs the business from above and sometimes drops from the clouds.


Anton Volkov — CTO at AlternativaPlatform and the father of the Alternativa3D Flash engine. Hi is also producer of one of the most successful Flash MMO-games Tanki Online and just a cool dude.

Sergey Brui, Co-Founder, COO Vizor Interactive.

Discussion Panel #2

“Pitch & Match – the European formula for successful business meetings”

Description:
This discussion panel with industry professionals from Western Europe will share their experience of Pitch & Match events and it’s significance.

You will learn how negotiations are carried out during Pitch & Match events at larger conferences, what decisions are taken during the meeting and after them, how you can estimate the result of the meeting etc.

If you are interested in your business development, if you are going to attend various European conferences and learn more about the experience of our European colleagues, be sure to visit this discussion panel!
Presentation: Download
Video: Watch on YouTube

Moderator:

Erik Heemskerk — Managing Director Festival of Games. Erik started his event-marketing career in 1996 at Amsterdam RAI, Holland’s number one Exhibition & Congress Center. He started his own event marketing agency in 2008 with a focus on events in the gaming industry and business development. He also teaches marketing communication at SRM (Dutch Marketing & Communication Institute).

Email Erik

Discussion participants:

Jacob Riis has been working in the games industry since 1998. He started out as the editor for several video games magazines, including the Nordic industry publication “Manual”. In 2006 he was appointed Communications Director for the Nordic Game Game Program, an initiative financed by the Nordic Council of Ministers. Since then he’s been on a mission trying to help the game developer community of the region by creating opportunities, among those the annual Nordic Game conference in Malmø, Sweden.

Email Jacob

In his former role Jim Kruijer was heading Event management at Spil Games. He has been responsible for the planning and execution of global trade show participations, event sponsorships and organized various hospitality and incentive events for over 2 years. He currently works as an International Trade Marketing Manager and is supports the global sales teams with the objective to maximize advertising revenues.

Email Jim

More participants is coming soon…

GAME-LYNCH

Video: Watch on YouTube

Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.

They will discuss the drawbacks in game design , visuals, usability, etc.

If you are not afraid of a public lynch of your game, send your applications.

The number of the games to be discussed is limited to 5.

The game may be of any genre and stage of development and is admitted for the game contest automatically.


Moderator:


Alex Nichiporchik manages innovative projects at Spil Games, playing games in his working and free time.

Email Alex

Experts:

Philipp Döschl co-founded FDG Entertainment back in 2001 at the age of 19. Having graduated in Sound Engineering and studied Japanese, Philipp can look back onto a video gaming background of more than 25 years, starting playing games at only 4 years old, witnessing the evolution and growth of the video gaming industry from the big crash in 1983 to nowadays first hand.

Email Philipp
Martine Spaans started her career in online gaming almost 6 years ago and she quickly learned the magic formula behind a great game and developed a good understanding of gamers needs. She is now Chief Communications Officer at Gramble.com, the charity-focused cross-device social gaming network, where the player decides which charities get the donations.
Email Martine
Anastasios Katopodis has been around since 2006. Worked for Digital Chocolate and Nokia MeeGo before landing a gig with Rovio. His career spans pretty much everything from Localisation to Production of games. Currently works as a Senior Producer for the games publishing department of Rovio after setting up production processes for Rovio’s social gaming studio and a pass from a few Birds projects on the web most notably Angry Birds Chrome and Angry Birds Friends. He loves playing a good game but most of all helping development teams releasing good games.
Email Anastasios
Chris Benjaminsen a Co-Founder & the CPO of PlayerScale Inc., a fast growing technology company providing platforms such as Player.IO for games developers. Prior to forming PlayerScale Inc, Chris was co-founder of Nonoba.com, a gaming community where Flash developers and casual game players come together on the web to chat, relax and play innovative single and multiplayer games. Chris has also produced more than 20 games including Everybody Edits and Untangle.
Email Chris

BLITZ-SESSIONS SECTION

Video: Watch on YouTube

Blitz-sessions section time limit:

  • Each speaker has 5 minutes to cover the topic.
  • The session may be finished earlier but not later.
  • A signal will be given when the time is over.
  • Each speaker has to present at least one slide with his name, company, title, contacts and topic.
  • All the questions are to be asked during the long break following the blitz-sessions section or at the end of the section if the time permits.

Anyone is free to take part in the blitz-sessions section, the only condition is to apply in advance.
SGD Conditions

“LimeJS framework for making HTML5 games on mobile platforms. Quick, easy and free of charge.”

Description: The comparison of basic game functionality development in Flash with LimeJS.

About speaker:
Vlad Kulyk – co-founder of Diazor.com. At the moment he is focused on making mobile HTML5 games. Vlad has taken part in creating numerous gaming projects dealing with Flash technology. Before joining game industry he carried finance in international companies.

Email Vlad
Presentation: Download

“Highs and lows of methods cross-platform game development “

Description: Highs and lows:
- cross-platform frameworks;
- rewriting code;
- creating your own scripting language;
- creating your own code translator.

About speaker:
Artem works more than 5 years in the game development industry. He was an indie developer above 3 years, he made about 15 games in Flash. Two years ago, he founded Moonmana, which is currently developing games for all mobile platforms. He created a code converter, which allows to develop games simultaneously on IOS, Android, Facebook, Windows Phone, PS Vita.

Email Artem
Presentation: Download

“Up to Top: Mobile SEO Strategy”

Description: How to improve app rankings and discoverability of your games on major mobile markets? How many free organic downloads you can get from SEO? Learn developer’s best practices and write your own success story.

About Speaker:
Sergei Dudar joined Absolutist as a Marketing Manager in 2011 and took a fresh look at app SEO optimization of mobile games. He has worked closely with many casual games developers and distributors to bring Absolutist’s mobile games to new markets. Sergei attained his Master’s Degree in English and Journalism. Prior to the game industry, he worked as a mass-media journalist.

Email Sergei
Presentation: Download

“Code vectorization for mobile platforms”

Description: The overview of ARMv7 architecture and its peculiarities. The survey of ARMv7 core realization. NEON description: characteristics, opportunities and practical use.

About speaker:
Dmitriy Vovk is a front-end developer of Warface, Crytek, former front-end programmer of Crime Craft, Vogster Entertainment.

Email Dmitry
Presentation: Download

“Mobile inApp Payments. What are they, how do they work and why do we need them?”

Description: Nadya will explain what kind of mobile solutions Gate2Shop offers and how they can improve your bottom line.

About Speaker:
Nadejda Ivanova – Specializing in the online games industry at Gate2Shop, she is keen to share her thoughts at Flash Gamm!

Email Nadejda
Presentation: Download

“Risk management and detection strategies in game projects”

Description: The lecture will give the overview and the characteristics of potential risks in game projects. We will discuss risk management strategies that can help reduce their probability and lower their effect. The session is meant for first-time project managers and studio owners.

About speaker:
Oleksii Goncharov – an expert in the game industry. He is in the game development business for 10 years already. He is senior producer for development studio Aerohills for Funlinker games brand for Social Networks and Mobile platforms (iOS, Android) And desktop platforms Microsoft PC / Apple Macintosh. And Producer / Consultant in ZenProducers company.
Email Oleksii
Presentation: Download
“3D apps development in Flash”

Description: Learn about the possibilities of flash technology in creation of high-class web applications using Stage3D, the optimization tools for 3D locations rendering and effects illustrated by practical example.

About speaker:
Sergey Gonchar is a 3D application developer at Realaxy. Blog: http://gonchar.me/blog
Email Sergey
“Localization Specifics”

Description: What should be taken into account at the stage of game development so that in future it would be easier to localize the game into multiple languages? What are the pitfalls of localization and how to deal with them most efficiently?

About speaker:
Nadezhda Lynova
Head of the Game Localization Quality Department in All Correct Localization. More than 100 games were localized under her guidance. Nadezhda delivered a number of presentations on game localization at such conferences as KRI and TFR.
Email Nadezhda
Presentation: Download
“Indie Revolution: cross-platform games development, distribution and monetization”

Description: Web and mobile market overview, cross-platform solution for indie community to survive and create better games for future, cross-platform development tips and tricks

About speaker:
Mihail Temnikov, indie developer since 2009, founder at studio SquirrelSquare. Flash developer and designer since 2000.
Email Mihail
Presentation: Open

Speed Game Dating

Speed Game Dating (SGD) is a new event format which we present at Flash GAMM.

We decided to apply the principle of Speed Dating to the communication of game developers and publishers. Thus the developers who have games to show could get acquainted with maximum of publishers interested in that.

SGD

  • SGD will be held Lazurny in 3 streams – flash, mobile, social and html5 if we have a lot of games.
  • The developers with their laptops, tablets and mobile devices will be sitting at one side of the table – the publishers at the other.
  • You will have 3-4 minutes for the presentation, then a SGD moderator will give a signal to change the pairs.
  • Unlike projects fair, you are not bound to your computer and don’t have to miss lectures. SGD enables you to show the game to the most interested people in the minimum time.
  • It is free to take part in the event, but you have to follow these strict rules: to be punctual and well-prepared according to the requirements.
  • SGD Conditions

Submit session:

If you want to speak at next conference, fill in the form below.

For our speakers the participation is free of charge.
Your ideas as for the lectures are admitted till October 31 inclusive.

Check for the list of lectures and presentations of previous conferences here:
Moscow 2012, Kyiv 2011, Moscow 2011, Kyiv 2010, Moscow 2010, Kyiv 2009, Moscow 2009, Kyiv 2008

Sponsors

Platinum

Gold

SPIL Games Immo G5 Games Mominis NetStat24 Webgames Unity Peak games

Silver

Fortumo Advanced Cyber Code Stellagames AstraStudio Strategic Music Pixonic FDG progrestar xenaogames true-token videomore Gameschart Player.IO

Main internet partner

PR Partner

Conference partners

festivalofgames whitenights

Organizer

Media sponsor

Game Way InsideSocialPlay dfempire Vkrugudruzei FGL Marketing People

History

Flash GAMM Moscow 2012
Flash GAMM Kyiv 2011
Flash GAMM Moscow 2011
Flash GAMM Kyiv 2010
Flash GAMM Moscow 2010
Flash GAMM Kyiv 2009
Flash GAMM Moscow 2009
Flash GAMM Kyiv 2008

Social

contacts